type Arr = @stride(16) array; struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_float_values : Arr_1; }; @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec4; var f : f32; var x_56 : bool; var x_57_phi : bool; let x_32 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; v = vec4(f32(x_32), f32(x_35), -621.596008301, f32(x_38)); let x_41 : vec4 = v; f = atan(trunc(x_41)).z; let x_45 : f32 = f; let x_47 : f32 = x_9.x_GLF_uniform_float_values[0]; let x_49 : bool = (x_45 > -(x_47)); x_57_phi = x_49; if (x_49) { let x_52 : f32 = f; let x_54 : f32 = x_9.x_GLF_uniform_float_values[1]; x_56 = (x_52 < -(x_54)); x_57_phi = x_56; } let x_57 : bool = x_57_phi; if (x_57) { let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_68 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_71 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_62), f32(x_65), f32(x_68), f32(x_71)); } else { let x_75 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_76 : f32 = f32(x_75); x_GLF_color = vec4(x_76, x_76, x_76, x_76); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }