SKIP: FAILED #version 310 es precision mediump float; struct tint_padded_array_element { int el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_int_values[4]; }; layout (binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_int_values[4]; } x_5; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x_28 = 0; int x_29 = 0; int x_28_phi = 0; int x_31_phi = 0; int x_42_phi = 0; int x_24 = min(1, reversebits(1)); int x_26 = x_5.x_GLF_uniform_int_values[3].el; x_28_phi = x_26; x_31_phi = 1; while (true) { int x_32 = 0; x_28 = x_28_phi; int x_31 = x_31_phi; x_42_phi = x_28; if ((x_31 <= (x_24 - 1))) { } else { break; } x_29 = (x_28 + x_31); int x_38 = x_5.x_GLF_uniform_int_values[0].el; if ((x_38 == 1)) { x_42_phi = x_29; break; } { x_32 = (x_31 + 1); x_28_phi = x_29; x_31_phi = x_32; } } int x_42 = x_42_phi; int x_44 = x_5.x_GLF_uniform_int_values[2].el; if ((x_42 == x_44)) { int x_50 = x_5.x_GLF_uniform_int_values[0].el; float x_51 = float(x_50); int x_53 = x_5.x_GLF_uniform_int_values[1].el; float x_54 = float(x_53); x_GLF_color = vec4(x_51, x_54, x_54, x_51); } else { int x_57 = x_5.x_GLF_uniform_int_values[1].el; float x_58 = float(x_57); x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:22: 'reversebits' : no matching overloaded function found ERROR: 0:22: '' : compilation terminated ERROR: 2 compilation errors. No code generated.