SKIP: FAILED #version 310 es precision mediump float; uint tint_pack2x16unorm(vec2 param_0) { uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); return (i.x | i.y << 16); } vec4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } struct tint_padded_array_element { float el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_float_values[7]; }; struct tint_padded_array_element_1 { int el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; }; layout (binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_float_values[7]; } x_6; layout (binding = 0) uniform buf0_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; } x_10; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); float E = 0.0f; bool x_75 = false; bool x_92 = false; bool x_109 = false; bool x_76_phi = false; bool x_93_phi = false; bool x_110_phi = false; float x_41 = x_6.x_GLF_uniform_float_values[0].el; float x_43 = x_6.x_GLF_uniform_float_values[1].el; a = tint_pack2x16unorm(vec2(x_41, x_43)); v1 = tint_unpack4x8snorm(a); E = 0.01f; int x_49 = x_10.x_GLF_uniform_int_values[2].el; float x_51 = v1[x_49]; float x_53 = x_6.x_GLF_uniform_float_values[2].el; float x_55 = x_6.x_GLF_uniform_float_values[3].el; bool x_60 = (abs((x_51 - (x_53 / x_55))) < E); x_76_phi = x_60; if (x_60) { int x_64 = x_10.x_GLF_uniform_int_values[1].el; float x_66 = v1[x_64]; float x_68 = x_6.x_GLF_uniform_float_values[4].el; float x_70 = x_6.x_GLF_uniform_float_values[3].el; x_75 = (abs((x_66 - (x_68 / x_70))) < E); x_76_phi = x_75; } bool x_76 = x_76_phi; x_93_phi = x_76; if (x_76) { int x_80 = x_10.x_GLF_uniform_int_values[3].el; float x_82 = v1[x_80]; float x_84 = x_6.x_GLF_uniform_float_values[5].el; float x_87 = x_6.x_GLF_uniform_float_values[3].el; x_92 = (abs((x_82 - (-(x_84) / x_87))) < E); x_93_phi = x_92; } bool x_93 = x_93_phi; x_110_phi = x_93; if (x_93) { int x_97 = x_10.x_GLF_uniform_int_values[0].el; float x_99 = v1[x_97]; float x_101 = x_6.x_GLF_uniform_float_values[6].el; float x_104 = x_6.x_GLF_uniform_float_values[3].el; x_109 = (abs((x_99 - (-(x_101) / x_104))) < E); x_110_phi = x_109; } if (x_110_phi) { int x_115 = x_10.x_GLF_uniform_int_values[1].el; int x_118 = x_10.x_GLF_uniform_int_values[2].el; int x_121 = x_10.x_GLF_uniform_int_values[2].el; int x_124 = x_10.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { float x_128 = x_6.x_GLF_uniform_float_values[5].el; x_GLF_color = vec4(x_128, x_128, x_128, x_128); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.