SKIP: FAILED #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_float_values[2]; }; struct tint_padded_array_element_1 { int el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; }; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_float_values[2]; } x_7; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 0) uniform buf0_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; } x_9; void main_1() { float f = 0.0f; float x_35 = tint_symbol.y; float x_37 = x_7.x_GLF_uniform_float_values[1].el; f = frac(trunc(((x_35 < x_37) ? 0.100000001f : 1.0f))); float x_42 = f; float x_44 = x_7.x_GLF_uniform_float_values[0].el; if ((x_42 == x_44)) { int x_50 = x_9.x_GLF_uniform_int_values[0].el; int x_53 = x_9.x_GLF_uniform_int_values[1].el; int x_56 = x_9.x_GLF_uniform_int_values[1].el; int x_59 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_50), float(x_53), float(x_56), float(x_59)); } else { int x_63 = x_9.x_GLF_uniform_int_values[1].el; float x_64 = float(x_63); x_GLF_color = vec4(x_64, x_64, x_64, x_64); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:30: 'frac' : no matching overloaded function found ERROR: 0:30: '' : compilation terminated ERROR: 2 compilation errors. No code generated.