SKIP: FAILED #version 310 es precision mediump float; vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } struct tint_padded_array_element { uint el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_uint_values[1]; }; struct tint_padded_array_element_1 { int el; }; struct buf1 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; }; struct tint_padded_array_element_2 { float el; }; struct buf2 { tint_padded_array_element_2 x_GLF_uniform_float_values[3]; }; layout (binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_uint_values[1]; } x_6; layout (binding = 1) uniform buf1_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; } x_8; layout (binding = 2) uniform buf2_1 { tint_padded_array_element_2 x_GLF_uniform_float_values[3]; } x_10; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); uint x_39 = x_6.x_GLF_uniform_uint_values[0].el; uint x_41 = x_6.x_GLF_uniform_uint_values[0].el; v = tint_unpack4x8unorm((x_39 / (true ? 92382u : x_41))); vec4 x_45 = v; int x_47 = x_8.x_GLF_uniform_int_values[0].el; int x_50 = x_8.x_GLF_uniform_int_values[0].el; int x_53 = x_8.x_GLF_uniform_int_values[0].el; float x_56 = x_10.x_GLF_uniform_float_values[1].el; float x_58 = x_10.x_GLF_uniform_float_values[2].el; float x_63 = x_10.x_GLF_uniform_float_values[0].el; if ((distance(x_45, vec4(float(x_47), float(x_50), float(x_53), (x_56 / x_58))) < x_63)) { int x_69 = x_8.x_GLF_uniform_int_values[1].el; int x_72 = x_8.x_GLF_uniform_int_values[0].el; int x_75 = x_8.x_GLF_uniform_int_values[0].el; int x_78 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_69), float(x_72), float(x_75), float(x_78)); } else { int x_82 = x_8.x_GLF_uniform_int_values[0].el; float x_83 = float(x_82); x_GLF_color = vec4(x_83, x_83, x_83, x_83); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:6: 'uint4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.