SKIP: FAILED #version 310 es precision mediump float; struct buf0 { vec2 injectionSwitch; }; int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_34; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int x_260 = from; k = x_260; int x_261 = from; i = x_261; int x_262 = mid; j = (x_262 + 1); while (true) { int x_268 = i; int x_269 = mid; int x_271 = j; int x_272 = to; if (((x_268 <= x_269) & (x_271 <= x_272))) { } else { break; } int x_278 = data[i]; int x_281 = data[j]; if ((x_278 < x_281)) { int x_286 = k; k = (x_286 + 1); int x_288 = i; i = (x_288 + 1); int x_291 = data[x_288]; temp[x_286] = x_291; } else { int x_293 = k; k = (x_293 + 1); int x_295 = j; j = (x_295 + 1); int x_298 = data[x_295]; temp[x_293] = x_298; } } while (true) { int x_304 = i; int x_306 = i; int x_307 = mid; if (((x_304 < 10) & (x_306 <= x_307))) { } else { break; } int x_311 = k; k = (x_311 + 1); int x_313 = i; i = (x_313 + 1); int x_316 = data[x_313]; temp[x_311] = x_316; } int x_318 = from; i_1 = x_318; while (true) { int x_323 = i_1; int x_324 = to; if ((x_323 <= x_324)) { } else { break; } int x_327 = i_1; int x_330 = temp[i_1]; data[x_327] = x_330; { i_1 = (i_1 + 1); } } return; } int func_i1_i1_(inout int m, inout int high) { int x = 0; int x_335 = 0; int x_336 = 0; float x_338 = tint_symbol.x; if ((x_338 >= 0.0f)) { if (false) { int x_346 = high; x_336 = (x_346 << uint(0)); } else { x_336 = 4; } x_335 = (1 << uint(x_336)); } else { x_335 = 1; } x = x_335; x = (x >> uint(4)); int x_353 = m; int x_355 = m; int x_357 = m; return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x)); } void mergeSort_() { int low = 0; int high_1 = 0; int m_1 = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; int param_4 = 0; low = 0; high_1 = 9; m_1 = 1; { for(; (m_1 <= high_1); m_1 = (2 * m_1)) { i_2 = low; while (true) { if ((i_2 < high_1)) { } else { break; } from_1 = i_2; mid_1 = ((i_2 + m_1) - 1); to_1 = min(((i_2 + (2 * m_1)) - 1), high_1); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); { param_3 = m_1; param_4 = high_1; int x_398 = func_i1_i1_(param_3, param_4); i_2 = (i_2 + x_398); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float x_93 = x_34.injectionSwitch.x; i_3 = int(x_93); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { int x_142 = j_1; int x_145 = data[j_1]; temp[x_142] = x_145; } } mergeSort_(); float x_151 = tint_symbol.y; if ((int(x_151) < 30)) { int x_158 = data[0]; grey = (0.5f + (float(x_158) / 10.0f)); } else { float x_163 = tint_symbol.y; if ((int(x_163) < 60)) { int x_170 = data[1]; grey = (0.5f + (float(x_170) / 10.0f)); } else { float x_175 = tint_symbol.y; if ((int(x_175) < 90)) { int x_182 = data[2]; grey = (0.5f + (float(x_182) / 10.0f)); } else { float x_187 = tint_symbol.y; if ((int(x_187) < 120)) { int x_194 = data[3]; grey = (0.5f + (float(x_194) / 10.0f)); } else { float x_199 = tint_symbol.y; if ((int(x_199) < 150)) { discard; } else { float x_206 = tint_symbol.y; if ((int(x_206) < 180)) { int x_213 = data[5]; grey = (0.5f + (float(x_213) / 10.0f)); } else { float x_218 = tint_symbol.y; if ((int(x_218) < 210)) { int x_225 = data[6]; grey = (0.5f + (float(x_225) / 10.0f)); } else { float x_230 = tint_symbol.y; if ((int(x_230) < 240)) { int x_237 = data[7]; grey = (0.5f + (float(x_237) / 10.0f)); } else { float x_242 = tint_symbol.y; if ((int(x_242) < 270)) { int x_249 = data[8]; grey = (0.5f + (float(x_249) / 10.0f)); } else { discard; } } } } } } } } } float x_253 = grey; vec3 x_254 = vec3(x_253, x_253, x_253); x_GLF_color = vec4(x_254.x, x_254.y, x_254.z, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:32: '' : compilation terminated ERROR: 2 compilation errors. No code generated.