// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #include #include #include #include #include #include #include "dawn/native/D3DBackend.h" struct ID3D12Device; struct ID3D12Resource; namespace dawn::native::d3d12 { class Device; class ExternalImageDXGIImpl; DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr GetD3D12Device(WGPUDevice device); enum MemorySegment { Local, NonLocal, }; DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device, uint64_t requestedReservationSize, MemorySegment memorySegment); struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor { public: ExternalImageDescriptorDXGISharedHandle(); // Note: SharedHandle must be a handle to a texture object. HANDLE sharedHandle = nullptr; }; struct DAWN_NATIVE_EXPORT ExternalImageDXGIFenceDescriptor { // Shared handle for the fence. This never passes ownership to the callee (when used as an input // parameter) or to the caller (when used as a return value or output parameter). HANDLE fenceHandle = nullptr; // The value that was previously signaled on this fence and should be waited on. uint64_t fenceValue = 0; }; struct DAWN_NATIVE_EXPORT ExternalImageDXGIBeginAccessDescriptor { bool isInitialized = false; // Whether the texture is initialized on import WGPUTextureUsageFlags usage = WGPUTextureUsage_None; // A list of fences to wait on before accessing the texture. std::vector waitFences; // Whether the texture is for a WebGPU swap chain. bool isSwapChainTexture = false; }; class DAWN_NATIVE_EXPORT ExternalImageDXGI { public: ~ExternalImageDXGI(); static std::unique_ptr Create( WGPUDevice device, const ExternalImageDescriptorDXGISharedHandle* descriptor); // Returns true if the external image resources are still valid, otherwise BeginAccess() is // guaranteed to fail e.g. after device destruction. bool IsValid() const; // Creates WGPUTexture wrapping the DXGI shared handle. The provided wait fences will be // synchronized before using the texture in any command lists. Empty fences (nullptr handle) are // ignored for convenience (EndAccess can return such fences). WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor); // Returns the signalFence that the client must wait on for correct synchronization. Can return // an empty fence (nullptr handle) if the texture wasn't accessed by Dawn. // Note that merely calling Destroy() on the WGPUTexture does not ensure synchronization. void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence); private: explicit ExternalImageDXGI(std::unique_ptr impl); std::unique_ptr mImpl; }; struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public d3d::AdapterDiscoveryOptions { AdapterDiscoveryOptions(); explicit AdapterDiscoveryOptions(Microsoft::WRL::ComPtr adapter); }; } // namespace dawn::native::d3d12 #endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_