#include using namespace metal; void tint_symbol_inner(uint local_invocation_index, threadgroup float2x3* const tint_symbol_1) { { *(tint_symbol_1) = float2x3(); } threadgroup_barrier(mem_flags::mem_threadgroup); (void) *(tint_symbol_1); } kernel void tint_symbol(threadgroup float2x3* tint_symbol_2 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) { tint_symbol_inner(local_invocation_index, tint_symbol_2); return; }