// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_METAL_PIPELINELAYOUTMTL_H_ #define BACKEND_METAL_PIPELINELAYOUTMTL_H_ #include "backend/PipelineLayout.h" #include "backend/PerStage.h" #import namespace spirv_cross { class CompilerMSL; } namespace backend { namespace metal { class Device; class PipelineLayout : public PipelineLayoutBase { public: PipelineLayout(Device* device, const dawn::PipelineLayoutDescriptor* descriptor); using BindingIndexInfo = std::array, kMaxBindGroups>; const BindingIndexInfo& GetBindingIndexInfo(dawn::ShaderStage stage) const; private: PerStage mIndexInfo; }; }} // namespace backend::metal #endif // BACKEND_METAL_PIPELINELAYOUTMTL_H_