#include using namespace metal; struct VertexOutputs { float4 position; }; struct tint_symbol_1 { float4 position [[position]]; }; vertex tint_symbol_1 tint_symbol() { VertexOutputs const tint_symbol_2 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.position}; return tint_symbol_3; }