// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef FUZZERS_RANDOM_GENERATOR_H_ #define FUZZERS_RANDOM_GENERATOR_H_ #include #include namespace tint { namespace fuzzers { /// Pseudo random generator utility class for fuzzing class RandomGenerator { public: /// @brief Initializes the internal engine /// @param seed - seed value passed to engine explicit RandomGenerator(uint64_t seed); /// @brief Wrapper that invokes CalculateSeed for caller /// @param data - data fuzzer to calculate seed from /// @param size - size of data buffer explicit RandomGenerator(const uint8_t* data, size_t size); ~RandomGenerator() {} /// Get uint32_t value from uniform distribution. /// @param lower - lower bound of integer generated /// @param upper - upper bound of integer generated /// @returns i, where lower <= i < upper uint32_t GetUInt32(uint32_t lower, uint32_t upper); /// Get uint32_t value from uniform distribution. /// @param bound - Upper bound of integer generated /// @returns i, where 0 <= i < bound uint32_t GetUInt32(uint32_t bound); /// Get uint32_t value from uniform distribution. /// @param lower - lower bound of integer generated /// @param upper - upper bound of integer generated /// @returns i, where lower <= i < upper uint64_t GetUInt64(uint64_t lower, uint64_t upper); /// Get uint64_t value from uniform distribution. /// @param bound - Upper bound of integer generated /// @returns i, where 0 <= i < bound uint64_t GetUInt64(uint64_t bound); /// Get 1 byte of pseudo-random data /// Should be more efficient then calling GetNBytes(1); /// @returns 1-byte of random data uint8_t GetByte(); /// Get 4 bytes of pseudo-random data /// Should be more efficient then calling GetNBytes(4); /// @returns 4-bytes of random data uint32_t Get4Bytes(); /// Get N bytes of pseudo-random data /// @param dest - memory location to store data /// @param n - number of bytes of data to generate void GetNBytes(uint8_t* dest, size_t n); /// Get random bool with even odds /// @returns true 50% of the time and false %50 of time. bool GetBool(); /// Get random bool with weighted odds /// @param percentage - likelihood of true being returned /// @returns true |percentage|% of the time, and false (100 - |percentage|)% /// of the time. bool GetWeightedBool(uint32_t percentage); /// Calculate a seed value based on a blob of data. /// Currently hashes bytes near the front of the buffer, after skipping N /// bytes. /// @param data - pointer to data to base calculation off of, must be !nullptr /// @param size - number of elements in |data|, must be > 0 static uint64_t CalculateSeed(const uint8_t* data, size_t size); /// Returns a randomly-chosen element from vector v. /// @param v - the vector from which the random element will be selected. /// @return a random element of vector v. template inline T GetRandomElement(const std::vector& v) { return v[GetUInt64(0, v.size() - 1)]; } private: std::mt19937 engine_; }; // class RandomGenerator } // namespace fuzzers } // namespace tint #endif // FUZZERS_RANDOM_GENERATOR_H_