struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; var b : f32; let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el; a = x_34; let x_35 : i32 = a; a = (x_35 + 1); let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el; i = x_38; loop { let x_43 : i32 = i; let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_43 < x_45)) { } else { break; } let x_48 : i32 = i; let x_50 : i32 = a; b = ldexp(f32(x_48), -(x_50)); continuing { let x_53 : i32 = i; i = (x_53 + 1); } } let x_55 : f32 = b; let x_57 : f32 = x_10.x_GLF_uniform_float_values[0].el; if ((x_55 == x_57)) { let x_63 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_66 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_72 : i32 = x_6.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(f32(x_63), f32(x_66), f32(x_69), f32(x_72)); } else { let x_75 : f32 = b; x_GLF_color = vec4(x_75, x_75, x_75, x_75); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }