struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } var gl_FragCoord : vec4; @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; @group(0) @binding(1) var x_14 : buf1; fn f1_f1_(a : ptr) -> f32 { var b : i32; var c : f32; b = 8; let x_71 : f32 = gl_FragCoord.y; let x_73 : f32 = x_9.x_GLF_uniform_float_values[0].el; if ((x_71 >= x_73)) { let x_77 : i32 = b; b = (x_77 + 1); let x_79 : i32 = b; b = (x_79 + 1); } let x_81 : f32 = *(a); let x_83 : f32 = x_9.x_GLF_uniform_float_values[1].el; if ((x_81 < x_83)) { let x_88 : f32 = x_9.x_GLF_uniform_float_values[1].el; return x_88; } let x_89 : i32 = b; c = f32(clamp(x_89, 0, 2)); let x_92 : f32 = c; return x_92; } fn main_1() { var a_1 : f32; var param : f32; let x_43 : f32 = x_9.x_GLF_uniform_float_values[1].el; param = x_43; let x_44 : f32 = f1_f1_(&(param)); a_1 = x_44; let x_45 : f32 = a_1; let x_47 : f32 = x_9.x_GLF_uniform_float_values[2].el; if ((x_45 == x_47)) { let x_53 : i32 = x_14.x_GLF_uniform_int_values[1].el; let x_56 : i32 = x_14.x_GLF_uniform_int_values[0].el; let x_59 : i32 = x_14.x_GLF_uniform_int_values[0].el; let x_62 : i32 = x_14.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_53), f32(x_56), f32(x_59), f32(x_62)); } else { let x_66 : i32 = x_14.x_GLF_uniform_int_values[0].el; let x_67 : f32 = f32(x_66); x_GLF_color = vec4(x_67, x_67, x_67, x_67); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }