struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } var x_GLF_color : vec4; @group(0) @binding(0) var x_5 : buf0; fn main_1() { var v : vec4; let x_25 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_28 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_31 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_34 : i32 = x_5.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_25), f32(x_28), f32(x_31), f32(x_34)); let x_37 : vec4 = x_GLF_color; v = x_37; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_38 : vec4 = v; x_GLF_color = x_38; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }