struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } var gl_FragCoord : vec4; @group(0) @binding(1) var x_7 : buf1; var x_GLF_color : vec4; @group(0) @binding(0) var x_9 : buf0; fn main_1() { var f : f32; let x_35 : f32 = gl_FragCoord.y; let x_37 : f32 = x_7.x_GLF_uniform_float_values[1].el; f = fract(trunc(select(1.0, 0.100000001, (x_35 < x_37)))); let x_42 : f32 = f; let x_44 : f32 = x_7.x_GLF_uniform_float_values[0].el; if ((x_42 == x_44)) { let x_50 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_53 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_56 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_59 : i32 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_50), f32(x_53), f32(x_56), f32(x_59)); } else { let x_63 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_64 : f32 = f32(x_63); x_GLF_color = vec4(x_64, x_64, x_64, x_64); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }