var gl_FragCoord : vec4; var x_GLF_color : vec4; fn func_() -> vec4 { var x : f32; x = 1.0; let x_30 : f32 = gl_FragCoord.x; if ((x_30 < 0.0)) { x = 0.5; } let x_34 : f32 = x; return vec4(x_34, 0.0, 0.0, 1.0); } fn main_1() { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); loop { let x_26 : vec4 = func_(); x_GLF_color = x_26; if (false) { } else { break; } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }