[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; fn ignore_2a6ac2() { ignore(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { ignore_2a6ac2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { ignore_2a6ac2(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { ignore_2a6ac2(); }