[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; fn textureNumSamples_a3c8a0() { var res : i32 = textureNumSamples(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumSamples_a3c8a0(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumSamples_a3c8a0(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureNumSamples_a3c8a0(); }