# Copyright 2017 The NXT Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 2.8) project(nxt C CXX) ################################################################################ # Configuration options ################################################################################ option(NXT_USE_WERROR "Treat warnings as error (useful for CI)" 0) # Default values for the backend-enabling options set(ENABLE_D3D12 OFF) set(ENABLE_METAL OFF) if (WIN32) set(ENABLE_D3D12 ON) elseif(APPLE) set(ENABLE_METAL ON) endif() option(NXT_ENABLE_D3D12 "Enable compilation of the D3D12 backend" ${ENABLE_D3D12}) option(NXT_ENABLE_METAL "Enable compilation of the Metal backend" ${ENABLE_METAL}) option(NXT_ENABLE_NULL "Enable compilation of the Null backend" ON) option(NXT_ENABLE_OPENGL "Enable compilation of the OpenGL backend" ON) option(NXT_ENABLE_VULKAN "Enable compilation of the Vulkan backend" OFF) ################################################################################ # Precompute compile flags and defines, functions to set them ################################################################################ set(NXT_FLAGS "") set(NXT_DEFS "") set(NXT_INTERNAL_FLAGS "") set(NXT_INTERNAL_DEFS "") set(NXT_GENERATED_FLAGS "") if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo") list(APPEND NXT_DEFS "NXT_ENABLE_ASSERTS") endif() if (NXT_ENABLE_D3D12) list(APPEND NXT_INTERNAL_DEFS "NXT_ENABLE_BACKEND_D3D12") endif() if (NXT_ENABLE_METAL) list(APPEND NXT_INTERNAL_DEFS "NXT_ENABLE_BACKEND_METAL") endif() if (NXT_ENABLE_NULL) list(APPEND NXT_INTERNAL_DEFS "NXT_ENABLE_BACKEND_NULL") endif() if (NXT_ENABLE_OPENGL) list(APPEND NXT_INTERNAL_DEFS "NXT_ENABLE_BACKEND_OPENGL") endif() if (NXT_ENABLE_VULKAN) list(APPEND NXT_INTERNAL_DEFS "NXT_ENABLE_BACKEND_VULKAN") endif() if (WIN32) # Define NOMINMAX to prevent conflicts between std::min/max and the min/max macros in WinDef.h list(APPEND NXT_DEFS "NOMINMAX") # Avoid Windows.h including a lot of headers list(APPEND NXT_DEFS "WIN32_LEAN_AND_MEAN") # Remove compile error where the mock NXT creates too many sections for the old obj format. list(APPEND NXT_FLAGS "/bigobj") endif() if (MSVC) list(APPEND NXT_FLAGS "/std:c++14") list(APPEND NXT_INTERNAL_FLAGS "/W4") # Allow declarations hiding members as it is used all over NXT list(APPEND NXT_INTERNAL_FLAGS "/wd4458") list(APPEND NXT_INTERNAL_FLAGS "/wd4996") # Allow deprecated functions like strncpy list(APPEND NXT_GENERATED_FLAGS "/wd4702") # Allow unreachable code list(APPEND NXT_GENERATED_FLAGS "/wd4189") # Allow unused variable if(NXT_USE_WERROR) list(APPEND NXT_INTERNAL_FLAGS "/WX") endif() else() # Activate C++14 only on C++ files, not C files. list(APPEND NXT_FLAGS "$<$,CXX>:-std=c++14>") list(APPEND NXT_FLAGS "-fPIC") list(APPEND NXT_INTERNAL_FLAGS "-Wall" "-Wextra") list(APPEND NXT_GENERATED_FLAGS "-Wno-unused-variable" "-Wno-unused-function") if(NXT_USE_WERROR) list(APPEND NXT_INTERNAL_FLAGS "-Werror") endif() endif() function(NXTExternalTarget folder target) set_property(TARGET ${target} APPEND PROPERTY COMPILE_OPTIONS ${NXT_FLAGS}) set_property(TARGET ${target} APPEND PROPERTY COMPILE_DEFINITIONS ${NXT_DEFS}) set_property(TARGET ${target} PROPERTY FOLDER "nxt/${folder}") endfunction() function(NXTInternalTarget folder target) NXTExternalTarget("${folder}" ${target}) set_property(TARGET ${target} APPEND PROPERTY COMPILE_OPTIONS ${NXT_INTERNAL_FLAGS}) set_property(TARGET ${target} APPEND PROPERTY COMPILE_DEFINITIONS ${NXT_INTERNAL_DEFS}) # Group the target sources by folder to have folders show in Visual Studio if (MSVC) get_target_property(targetSources ${target} SOURCES) foreach(sourceFile IN ITEMS ${targetSources}) if (IS_ABSOLUTE "${sourceFile}") file(RELATIVE_PATH sourceFile "${CMAKE_CURRENT_SOURCE_DIR}" "${sourceFile}") endif() get_filename_component(sourceDir "${sourceFile}" PATH) string(REPLACE "/" "\\" sourceDir "${sourceDir}") source_group("${sourceDir}" FILES "${sourceFile}") endforeach() endif() endfunction() # Enable the creation of folders for Visual Studio projects set_property(GLOBAL PROPERTY USE_FOLDERS ON) ################################################################################ # Generate the C and C++ NXT APIs ################################################################################ set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/include) set(SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src) add_subdirectory(generator) Generate( LIB_NAME nxt LIB_TYPE STATIC PRINT_NAME libNXT COMMAND_LINE_ARGS ${GENERATOR_COMMON_ARGS} -T nxt ) target_include_directories(nxt PUBLIC ${GENERATED_DIR}) Generate( LIB_NAME nxtcpp LIB_TYPE STATIC PRINT_NAME libNXT++ COMMAND_LINE_ARGS ${GENERATOR_COMMON_ARGS} -T nxtcpp ) target_include_directories(nxtcpp PUBLIC ${GENERATED_DIR} PUBLIC ${INCLUDE_DIR}) target_link_libraries(nxtcpp nxt) ################################################################################ # Call to other CMakeLists.txt ################################################################################ add_subdirectory(third_party) add_subdirectory(src/common) add_subdirectory(src/backend) add_subdirectory(src/wire) add_subdirectory(src/utils) add_subdirectory(src/tests) add_subdirectory(examples)