// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "nxt/nxtcpp.h" #include // Getting data back from NXT is done in an async manners so all expectations are "deferred" // until the end of the test. Also expectations use a copy to a MapRead buffer to get the data // so resources should have the TransferDst allowed usage bit if you want to add expectations on them. #define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \ AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), new detail::ExpectEq(expected)); #define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \ AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, new detail::ExpectEq(expected, count)); // Test a pixel of the mip level 0 of a 2D texture. #define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \ AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, sizeof(RGBA8), new detail::ExpectEq(expected)); struct RGBA8 { constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) { } bool operator==(const RGBA8& other) const; bool operator!=(const RGBA8& other) const; uint8_t r, g, b, a; }; std::ostream& operator<< (std::ostream& stream, const RGBA8& color); // Backend types used in the NXT_INSTANTIATE_TEST enum BackendType { D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend, NumBackendTypes, }; namespace utils { class BackendBinding; } namespace detail { class Expectation; } class NXTTest : public ::testing::TestWithParam { public: ~NXTTest(); void SetUp() override; void TearDown() override; bool IsD3D12() const; protected: nxt::Device device; nxt::Queue queue; // Helper methods to implement the EXPECT_ macros void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation); void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation); void SwapBuffers(); private: // MapRead buffers used to get data for the expectations struct ReadbackSlot { nxt::Buffer buffer; uint32_t bufferSize; const void* mappedData = nullptr; }; std::vector readbackSlots; // Maps all the buffers and fill ReadbackSlot::mappedData void MapSlotsSynchronously(); static void SlotMapReadCallback(nxtBufferMapReadStatus status, const void* data, nxtCallbackUserdata userdata); size_t numPendingMapOperations = 0; // Reserve space where the data for an expectation can be copied struct ReadbackReservation { nxt::Buffer buffer; size_t slot; uint32_t offset; }; ReadbackReservation ReserveReadback(uint32_t readbackSize); struct DeferredExpectation { const char* file; int line; size_t readbackSlot; uint32_t readbackOffset; uint32_t size; detail::Expectation* expectation; }; std::vector deferredExpectations; // Assuming the data is mapped, checks all expectations void ResolveExpectations(); utils::BackendBinding* binding = nullptr; }; // Instantiate the test once for each backend provided after the first argument. Use it like this: // NXT_INSTANTIATE_TEST(MyTestFixture, OpenGLBackend, MetalBackend) #define NXT_INSTANTIATE_TEST(testName, firstParam, ...) \ const decltype(firstParam) testName##params[] = { firstParam, ##__VA_ARGS__ }; \ INSTANTIATE_TEST_CASE_P(, testName, \ testing::ValuesIn(::detail::FilterBackends(testName##params, sizeof(testName##params) / sizeof(firstParam))), \ testing::PrintToStringParamName()); namespace detail { // Helper functions used for NXT_INSTANTIATE_TEST bool IsBackendAvailable(BackendType type); std::vector FilterBackends(const BackendType* types, size_t numParams); // All classes used to implement the deferred expectations should inherit from this. class Expectation { public: virtual ~Expectation() = default; // Will be called with the buffer or texture data the expectation should check. virtual testing::AssertionResult Check(const void* data, size_t size) = 0; }; // Expectation that checks the data is equal to some expected values. template class ExpectEq : public Expectation { public: ExpectEq(T singleValue); ExpectEq(const T* values, const unsigned int count); testing::AssertionResult Check(const void* data, size_t size) override; private: std::vector expected; }; extern template class ExpectEq; extern template class ExpectEq; }