#version 310 es precision mediump float; layout(location = 0) out vec4 out_var_SV_TARGET_1_1; vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u)); return; } struct main_out { vec4 out_var_SV_TARGET_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(out_var_SV_TARGET); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1; return; }