enable f16; fn ceil_18c240() { var arg_0 = vec2<f16>(f16()); var res : vec2<f16> = ceil(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ceil_18c240(); return vec4<f32>(); } @fragment fn fragment_main() { ceil_18c240(); } @compute @workgroup_size(1) fn compute_main() { ceil_18c240(); }