fn transpose_ed4bdc() { var arg_0 = mat3x2<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat2x3<f32> = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { transpose_ed4bdc(); return vec4<f32>(); } @fragment fn fragment_main() { transpose_ed4bdc(); } @compute @workgroup_size(1) fn compute_main() { transpose_ed4bdc(); }