@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompareLevel_bcb3dd() { var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2(), 1u, 1.0f, vec2()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleCompareLevel_bcb3dd(); return vec4(); } @fragment fn fragment_main() { textureSampleCompareLevel_bcb3dd(); } @compute @workgroup_size(1) fn compute_main() { textureSampleCompareLevel_bcb3dd(); }