// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include #include "dawn/common/Assert.h" #include "dawn/common/Constants.h" #include "dawn/common/Math.h" #include "dawn/utils/TestUtils.h" #include "dawn/utils/TextureUtils.h" #include "dawn/utils/WGPUHelpers.h" namespace utils { const RGBA8 RGBA8::kZero = RGBA8(0, 0, 0, 0); const RGBA8 RGBA8::kBlack = RGBA8(0, 0, 0, 255); const RGBA8 RGBA8::kRed = RGBA8(255, 0, 0, 255); const RGBA8 RGBA8::kGreen = RGBA8(0, 255, 0, 255); const RGBA8 RGBA8::kBlue = RGBA8(0, 0, 255, 255); const RGBA8 RGBA8::kYellow = RGBA8(255, 255, 0, 255); const RGBA8 RGBA8::kWhite = RGBA8(255, 255, 255, 255); std::ostream& operator<<(std::ostream& stream, const RGBA8& color) { return stream << "RGBA8(" << static_cast(color.r) << ", " << static_cast(color.g) << ", " << static_cast(color.b) << ", " << static_cast(color.a) << ")"; } uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width) { const uint32_t bytesPerBlock = utils::GetTexelBlockSizeInBytes(format); const uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); ASSERT(width % blockWidth == 0); return Align(bytesPerBlock * (width / blockWidth), kTextureBytesPerRowAlignment); } TextureDataCopyLayout GetTextureDataCopyLayoutForTextureAtLevel(wgpu::TextureFormat format, wgpu::Extent3D textureSizeAtLevel0, uint32_t mipmapLevel, wgpu::TextureDimension dimension, uint32_t rowsPerImage) { // Compressed texture formats not supported in this function yet. ASSERT(utils::GetTextureFormatBlockWidth(format) == 1); TextureDataCopyLayout layout; layout.mipSize = {std::max(textureSizeAtLevel0.width >> mipmapLevel, 1u), std::max(textureSizeAtLevel0.height >> mipmapLevel, 1u), textureSizeAtLevel0.depthOrArrayLayers}; if (dimension == wgpu::TextureDimension::e3D) { layout.mipSize.depthOrArrayLayers = std::max(textureSizeAtLevel0.depthOrArrayLayers >> mipmapLevel, 1u); } layout.bytesPerRow = GetMinimumBytesPerRow(format, layout.mipSize.width); if (rowsPerImage == wgpu::kCopyStrideUndefined) { rowsPerImage = layout.mipSize.height; } layout.rowsPerImage = rowsPerImage; uint32_t appliedRowsPerImage = rowsPerImage > 0 ? rowsPerImage : layout.mipSize.height; layout.bytesPerImage = layout.bytesPerRow * appliedRowsPerImage; layout.byteLength = RequiredBytesInCopy(layout.bytesPerRow, appliedRowsPerImage, layout.mipSize, format); const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format); layout.texelBlocksPerRow = layout.bytesPerRow / bytesPerTexel; layout.texelBlocksPerImage = layout.bytesPerImage / bytesPerTexel; layout.texelBlockCount = layout.byteLength / bytesPerTexel; return layout; } uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, uint64_t rowsPerImage, wgpu::Extent3D copyExtent, wgpu::TextureFormat textureFormat) { uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat); uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat); uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat); ASSERT(copyExtent.width % blockWidth == 0); uint32_t widthInBlocks = copyExtent.width / blockWidth; ASSERT(copyExtent.height % blockHeight == 0); uint32_t heightInBlocks = copyExtent.height / blockHeight; return RequiredBytesInCopy(bytesPerRow, rowsPerImage, widthInBlocks, heightInBlocks, copyExtent.depthOrArrayLayers, blockSize); } uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, uint64_t rowsPerImage, uint64_t widthInBlocks, uint64_t heightInBlocks, uint64_t depth, uint64_t bytesPerBlock) { if (depth == 0) { return 0; } uint64_t bytesPerImage = bytesPerRow * rowsPerImage; uint64_t requiredBytesInCopy = bytesPerImage * (depth - 1); if (heightInBlocks != 0) { uint64_t lastRowBytes = widthInBlocks * bytesPerBlock; uint64_t lastImageBytes = bytesPerRow * (heightInBlocks - 1) + lastRowBytes; requiredBytesInCopy += lastImageBytes; } return requiredBytesInCopy; } uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow, uint64_t rowsPerImage, wgpu::Extent3D copyExtent, wgpu::TextureFormat textureFormat) { return RequiredBytesInCopy(bytesPerRow, rowsPerImage, copyExtent, textureFormat) / utils::GetTexelBlockSizeInBytes(textureFormat); } void UnalignDynamicUploader(wgpu::Device device) { std::vector data = {1}; wgpu::TextureDescriptor descriptor = {}; descriptor.size = {1, 1, 1}; descriptor.format = wgpu::TextureFormat::R8Unorm; descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, wgpu::kCopyStrideUndefined); wgpu::Extent3D copyExtent = {1, 1, 1}; // WriteTexture with exactly 1 byte of data. device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), 1, &textureDataLayout, ©Extent); } uint32_t VertexFormatSize(wgpu::VertexFormat format) { switch (format) { case wgpu::VertexFormat::Uint8x2: case wgpu::VertexFormat::Sint8x2: case wgpu::VertexFormat::Unorm8x2: case wgpu::VertexFormat::Snorm8x2: return 2; case wgpu::VertexFormat::Uint8x4: case wgpu::VertexFormat::Sint8x4: case wgpu::VertexFormat::Unorm8x4: case wgpu::VertexFormat::Snorm8x4: case wgpu::VertexFormat::Uint16x2: case wgpu::VertexFormat::Sint16x2: case wgpu::VertexFormat::Unorm16x2: case wgpu::VertexFormat::Snorm16x2: case wgpu::VertexFormat::Float16x2: case wgpu::VertexFormat::Float32: case wgpu::VertexFormat::Uint32: case wgpu::VertexFormat::Sint32: return 4; case wgpu::VertexFormat::Uint16x4: case wgpu::VertexFormat::Sint16x4: case wgpu::VertexFormat::Unorm16x4: case wgpu::VertexFormat::Snorm16x4: case wgpu::VertexFormat::Float16x4: case wgpu::VertexFormat::Float32x2: case wgpu::VertexFormat::Uint32x2: case wgpu::VertexFormat::Sint32x2: return 8; case wgpu::VertexFormat::Float32x3: case wgpu::VertexFormat::Uint32x3: case wgpu::VertexFormat::Sint32x3: return 12; case wgpu::VertexFormat::Float32x4: case wgpu::VertexFormat::Uint32x4: case wgpu::VertexFormat::Sint32x4: return 16; case wgpu::VertexFormat::Undefined: break; } UNREACHABLE(); } void RunInParallel(uint32_t numThreads, const std::function& workerFunc, const std::function& mainThreadFunc) { std::vector> threads(numThreads); for (uint32_t i = 0; i < threads.size(); ++i) { threads[i] = std::make_unique([i, workerFunc] { workerFunc(i); }); } if (mainThreadFunc != nullptr) { mainThreadFunc(); } for (auto& thread : threads) { thread->join(); } } } // namespace utils