struct tint_symbol { float4 value : SV_Position; }; void clamp_1a32e3() { int4 res = clamp(int4(0, 0, 0, 0), int4(0, 0, 0, 0), int4(0, 0, 0, 0)); } tint_symbol vertex_main() { clamp_1a32e3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { clamp_1a32e3(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_1a32e3(); return; }