struct tint_symbol { float4 value : SV_Position; }; void max_b1b73a() { uint3 res = max(uint3(0u, 0u, 0u), uint3(0u, 0u, 0u)); } tint_symbol vertex_main() { max_b1b73a(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { max_b1b73a(); return; } [numthreads(1, 1, 1)] void compute_main() { max_b1b73a(); return; }