struct tint_symbol { float4 value : SV_Position; }; void unpack2x16unorm_7699c0() { uint tint_tmp_1 = 1u; uint2 tint_tmp = uint2(tint_tmp_1 & 0xffff, tint_tmp_1 >> 16); float2 res = float2(tint_tmp) / 65535.0; } tint_symbol vertex_main() { unpack2x16unorm_7699c0(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16unorm_7699c0(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16unorm_7699c0(); return; }