// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef COMMON_VULKANPLATFORM_H_ #define COMMON_VULKANPLATFORM_H_ #if !defined(DAWN_ENABLE_BACKEND_VULKAN) # error "vulkan_platform.h included without the Vulkan backend enabled" #endif #include "common/Platform.h" #include #include // vulkan.h defines non-dispatchable handles to opaque pointers on 64bit architectures and uint64_t // on 32bit architectures. This causes a problem in 32bit where the handles cannot be used to // distinguish between overloads of the same function. // Change the definition of non-dispatchable handles to be opaque structures containing a uint64_t // and overload the comparison operators between themselves and VK_NULL_HANDLE (which will be // redefined to be nullptr). This keeps the type-safety of having the handles be different types // (like vulkan.h on 64 bit) but makes sure the types are different on 32 bit architectures. // Simple handle types that supports "nullptr_t" as a 0 value. template class VkNonDispatchableHandle { public: // Default constructor and assigning of VK_NULL_HANDLE VkNonDispatchableHandle() = default; VkNonDispatchableHandle(std::nullptr_t) : mHandle(0) { } // Use default copy constructor/assignment VkNonDispatchableHandle(const VkNonDispatchableHandle& other) = default; VkNonDispatchableHandle& operator=(const VkNonDispatchableHandle&) = default; // Comparisons between handles bool operator==(VkNonDispatchableHandle other) { return mHandle == other.mHandle; } bool operator!=(VkNonDispatchableHandle other) { return mHandle != other.mHandle; } // Comparisons between handles and VK_NULL_HANDLE bool operator==(std::nullptr_t) { return mHandle == 0; } bool operator!=(std::nullptr_t) { return mHandle != 0; } // The regular Vulkan handle type depends on the pointer width but is always 64 bits wide. // - On 64bit it is an opaque pointer type, probably to help with type safety // - On 32bit it is a uint64_t because pointers aren't wide enough (and non dispatchable // handles can be optimized to not be pointer but contain GPU virtual addresses or the // data in a packed form). // Because of this we need two types of conversions from our handle type: to uint64_t and to // the "native" Vulkan type that may not be an uint64_t static VkNonDispatchableHandle CreateFromU64(uint64_t handle) { return {handle}; } uint64_t GetU64() const { return mHandle; } #if DAWN_PLATFORM_64_BIT static VkNonDispatchableHandle CreateFromHandle(HandleType handle) { return CreateFromU64(static_cast(reinterpret_cast(handle))); } HandleType GetHandle() const { return mHandle; } #elif DAWN_PLATFORM_32_BIT static VkNonDispatchableHandle CreateFromHandle(HandleType handle) { return {handle}; } HandleType GetHandle() const { return mHandle; } #else # error "Unsupported platform" #endif private: VkNonDispatchableHandle(uint64_t handle) : mHandle(handle) { } uint64_t mHandle = 0; }; #if DAWN_PLATFORM_64_BIT # define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \ using object##Native = struct object##_T*; #elif DAWN_PLATFORM_32_BIT # define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object##Native = uint64_t; #else # error "Unsupported platform" #endif #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \ struct VkTag##object; \ DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \ using object = VkNonDispatchableHandle; \ static_assert(sizeof(object) == sizeof(uint64_t), ""); \ static_assert(alignof(object) == alignof(uint64_t), ""); \ static_assert(sizeof(object) == sizeof(object##Native), ""); \ static_assert(alignof(object) == alignof(object##Native), ""); # include // VK_NULL_HANDLE is defined to 0 but we don't want our handle type to compare to arbitrary // integers. Redefine VK_NULL_HANDLE to nullptr that has its own type. # undef VK_NULL_HANDLE # define VK_NULL_HANDLE nullptr // Remove windows.h macros after vulkan_platform's include of windows.h #if defined(DAWN_PLATFORM_WINDOWS) # include "common/windows_with_undefs.h" #endif #endif // COMMON_VULKANPLATFORM_H_