float2 tint_unpack2x16float(uint param_0) { uint i = param_0; return f16tof32(uint2(i & 0xffff, i >> 16)); } void unpack2x16float_32a5cf() { float2 res = tint_unpack2x16float(1u); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { unpack2x16float_32a5cf(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { unpack2x16float_32a5cf(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16float_32a5cf(); return; }