struct tint_symbol_1 { nointerpolation int loc0 : TEXCOORD0; nointerpolation uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; }; void main_inner(int loc0, uint loc1, float loc2, float4 loc3) { const int i = loc0; const uint u = loc1; const float f = loc2; const float4 v = loc3; } void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3); return; }