ByteAddressBuffer s : register(t0, space0); struct tint_symbol_1 { uint idx : SV_GroupIndex; }; float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) { return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); } float3x2 tint_symbol_9(ByteAddressBuffer buffer, uint offset) { return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); } typedef int4 tint_symbol_11_ret[4]; tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) { int4 arr_1[4] = (int4[4])0; { [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u)))); } } return arr_1; } void main_inner(uint idx) { const int3 a = asint(s.Load3((176u * idx))); const int b = asint(s.Load(((176u * idx) + 12u))); const uint3 c = s.Load3(((176u * idx) + 16u)); const uint d = s.Load(((176u * idx) + 28u)); const float3 e = asfloat(s.Load3(((176u * idx) + 32u))); const float f = asfloat(s.Load(((176u * idx) + 44u))); const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u)); const float3x2 h = tint_symbol_9(s, ((176u * idx) + 80u)); const int4 i[4] = tint_symbol_11(s, ((176u * idx) + 112u)); } [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.idx); return; }