#version 310 es struct S { int before; mat2 m; int after; }; struct S_std140 { int before; vec2 m_0; vec2 m_1; int after; }; layout(binding = 0) uniform u_block_ubo { S_std140 inner[4]; } u; mat2 load_u_2_m() { return mat2(u.inner[2u].m_0, u.inner[2u].m_1); } void f() { mat2 t = transpose(load_u_2_m()); float l = length(u.inner[0u].m_1.yx); float a = abs(u.inner[0u].m_1.yx[0u]); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }