enable f16; fn mix_98ee3e() { var res : vec2 = mix(vec2(f16()), vec2(f16()), vec2(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_98ee3e(); return vec4(); } @fragment fn fragment_main() { mix_98ee3e(); } @compute @workgroup_size(1) fn compute_main() { mix_98ee3e(); }