fn normalize_64d8c0() { var arg_0 = vec3(1.0f); var res : vec3 = normalize(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { normalize_64d8c0(); return vec4(); } @fragment fn fragment_main() { normalize_64d8c0(); } @compute @workgroup_size(1) fn compute_main() { normalize_64d8c0(); }