enable f16; fn sin_3cca11() { var arg_0 = vec2(f16()); var res : vec2 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_3cca11(); return vec4(); } @fragment fn fragment_main() { sin_3cca11(); } @compute @workgroup_size(1) fn compute_main() { sin_3cca11(); }