enable f16; fn tan_db0456() { var arg_0 = vec3(f16()); var res : vec3 = tan(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { tan_db0456(); return vec4(); } @fragment fn fragment_main() { tan_db0456(); } @compute @workgroup_size(1) fn compute_main() { tan_db0456(); }