@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; fn textureDimensions_f60bdb() { var res : vec2 = textureDimensions(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_f60bdb(); return vec4(); } @fragment fn fragment_main() { textureDimensions_f60bdb(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_f60bdb(); }