@group(1) @binding(0) var arg_0 : texture_1d; fn textureNumLevels_32a0ae() { var res : i32 = textureNumLevels(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureNumLevels_32a0ae(); return vec4(); } @fragment fn fragment_main() { textureNumLevels_32a0ae(); } @compute @workgroup_size(1) fn compute_main() { textureNumLevels_32a0ae(); }