Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_0dff6c() { float2 arg_2 = (0.0f).xx; float res = arg_0.Sample(arg_1, arg_2, (0).xx).x; } void fragment_main() { textureSample_0dff6c(); return; }