#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSample_85c4ba() { vec2 arg_2 = vec2(0.0f); vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(0)); } void fragment_main() { textureSample_85c4ba(); } void main() { fragment_main(); return; }