#version 310 es #extension GL_AMD_gpu_shader_half_float : require void f() { f16mat3 a = f16mat3(f16vec3(1.0hf, 2.0hf, 3.0hf), f16vec3(4.0hf, 5.0hf, 6.0hf), f16vec3(7.0hf, 8.0hf, 9.0hf)); f16mat3 b = f16mat3(f16vec3(-1.0hf, -2.0hf, -3.0hf), f16vec3(-4.0hf, -5.0hf, -6.0hf), f16vec3(-7.0hf, -8.0hf, -9.0hf)); f16mat3 r = (a * b); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }