#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S { /* 0x0000 */ packed_float3 v; /* 0x000c */ tint_array tint_pad; }; void f(device S* const tint_symbol) { (*(tint_symbol)).v = float3(1.0f, 2.0f, 3.0f); (*(tint_symbol)).v[0] = 1.0f; (*(tint_symbol)).v[1] = 2.0f; (*(tint_symbol)).v[2] = 3.0f; }