// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include bool CompileToSpv(std::string source, nxt::ShaderStage stage, std::vector* spv) { shaderc::Compiler compiler; shaderc::CompileOptions options; shaderc_shader_kind kind; switch (stage) { case nxt::ShaderStage::Vertex: kind = shaderc_glsl_vertex_shader; break; case nxt::ShaderStage::Fragment: kind = shaderc_glsl_fragment_shader; break; default: return false; } { auto result = compiler.CompileGlslToSpvAssembly(source.c_str(), source.size(), kind, "toto", options); if (result.GetCompilationStatus() != shaderc_compilation_status_success) { std::cerr << result.GetErrorMessage(); return false; } std::cout << "*** Begin spirv assembly" << std::endl; std::cout << std::string(result.cbegin(), result.cend()) << std::endl; std::cout << "*** End spirv assembly" << std::endl; } auto result = compiler.CompileGlslToSpv(source.c_str(), source.size(), kind, "toto", options); if (result.GetCompilationStatus() != shaderc_compilation_status_success) { std::cerr << result.GetErrorMessage(); return false; } spv->assign(result.cbegin(), result.cend()); return true; } void TestSpv(std::string source, nxt::ShaderStage stage) { std::vector spv; if (!CompileToSpv(source, stage, &spv)) { return; } spirv_cross::CompilerGLSL glsl(std::move(spv)); spirv_cross::CompilerGLSL::Options options; options.version = 450; options.es = false; glsl.set_options(options); std::cout << "*** Begin glsl cross" << std::endl; std::cout << glsl.compile() << std::endl; std::cout << "*** End glsl cross" << std::endl; } int main(int argc, char const* const* argv) { const char* vs = "#version 450\n" "layout(push_constant) uniform toto {int foo;} tata;\n" "const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));\n" "void main() {\n" " gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n" "}\n"; TestSpv(vs, nxt::ShaderStage::Vertex); return 0; }