struct buf0 { injectionSwitch : vec2; }; @group(0) @binding(0) var x_8 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var temp : array; var data : array; var x_180 : f32; var x_279 : f32; var x_65_phi : i32; var x_93_phi : i32; var x_102_phi : i32; var x_280_phi : f32; let x_62 : f32 = x_8.injectionSwitch.x; let x_63 : i32 = i32(x_62); x_65_phi = x_63; loop { let x_65 : i32 = x_65_phi; switch(x_65) { case 9: { data[x_65] = -5; } case 8: { data[x_65] = -4; } case 7: { data[x_65] = -3; } case 6: { data[x_65] = -2; } case 5: { data[x_65] = -1; } case 4: { data[x_65] = 0; } case 3: { data[x_65] = 1; } case 2: { data[x_65] = 2; } case 1: { data[x_65] = 3; } case 0: { data[x_65] = 4; } default: { } } let x_66 : i32 = (x_65 + 1); continuing { x_65_phi = x_66; if ((x_66 < 10)) { } else { break; } } } x_93_phi = 0; loop { var x_94 : i32; let x_93 : i32 = x_93_phi; if ((x_93 < 10)) { } else { break; } continuing { let x_99 : i32 = data[x_93]; temp[x_93] = x_99; x_94 = (x_93 + 1); x_93_phi = x_94; } } x_102_phi = 1; loop { var x_103 : i32; var x_109_phi : i32; let x_102 : i32 = x_102_phi; if ((x_102 <= 9)) { } else { break; } x_109_phi = 0; loop { var x_121 : i32; var x_126 : i32; var x_121_phi : i32; var x_124_phi : i32; var x_126_phi : i32; var x_148_phi : i32; var x_151_phi : i32; var x_161_phi : i32; let x_109 : i32 = x_109_phi; if ((x_109 < 9)) { } else { break; } let x_115 : i32 = (x_109 + x_102); let x_116 : i32 = (x_115 - 1); let x_110 : i32 = (x_109 + (2 * x_102)); let x_119 : i32 = min((x_110 - 1), 9); x_121_phi = x_109; x_124_phi = x_115; x_126_phi = x_109; loop { var x_141 : i32; var x_144 : i32; var x_125_phi : i32; var x_127_phi : i32; x_121 = x_121_phi; let x_124 : i32 = x_124_phi; x_126 = x_126_phi; if (((x_126 <= x_116) && (x_124 <= x_119))) { } else { break; } let x_133 : ptr = &(data[x_126]); let x_134 : i32 = *(x_133); let x_135 : ptr = &(data[x_124]); let x_136 : i32 = *(x_135); let x_122 : i32 = bitcast((x_121 + bitcast(1))); if ((x_134 < x_136)) { x_141 = bitcast((x_126 + bitcast(1))); let x_142 : i32 = *(x_133); temp[x_121] = x_142; x_125_phi = x_124; x_127_phi = x_141; } else { x_144 = (x_124 + 1); let x_145 : i32 = *(x_135); temp[x_121] = x_145; x_125_phi = x_144; x_127_phi = x_126; } let x_125 : i32 = x_125_phi; let x_127 : i32 = x_127_phi; continuing { x_121_phi = x_122; x_124_phi = x_125; x_126_phi = x_127; } } x_148_phi = x_121; x_151_phi = x_126; loop { var x_149 : i32; var x_152 : i32; let x_148 : i32 = x_148_phi; let x_151 : i32 = x_151_phi; if (((x_151 < 10) && (x_151 <= x_116))) { } else { break; } continuing { x_149 = (x_148 + 1); x_152 = (x_151 + 1); let x_158 : i32 = data[x_151]; temp[x_148] = x_158; x_148_phi = x_149; x_151_phi = x_152; } } x_161_phi = x_109; loop { var x_162 : i32; let x_161 : i32 = x_161_phi; if ((x_161 <= x_119)) { } else { break; } continuing { let x_167 : i32 = temp[x_161]; data[x_161] = x_167; x_162 = (x_161 + 1); x_161_phi = x_162; } } continuing { x_109_phi = x_110; } } continuing { x_103 = (2 * x_102); x_102_phi = x_103; } } var x_171 : i32; var x_189 : f32; var x_278 : f32; var x_279_phi : f32; let x_170 : f32 = gl_FragCoord.y; x_171 = i32(x_170); if ((x_171 < 30)) { let x_177 : i32 = data[0]; x_180 = (0.5 + (f32(x_177) * 0.100000001)); x_280_phi = x_180; } else { var x_198 : f32; var x_277 : f32; var x_278_phi : f32; if ((x_171 < 60)) { let x_186 : i32 = data[1]; x_189 = (0.5 + (f32(x_186) * 0.100000001)); x_279_phi = x_189; } else { var x_207 : f32; var x_249 : f32; var x_277_phi : f32; if ((x_171 < 90)) { let x_195 : i32 = data[2]; x_198 = (0.5 + (f32(x_195) * 0.100000001)); x_278_phi = x_198; } else { if ((x_171 < 120)) { let x_204 : i32 = data[3]; x_207 = (0.5 + (f32(x_204) * 0.100000001)); x_277_phi = x_207; } else { var x_220 : f32; var x_248 : f32; var x_249_phi : f32; var x_256_phi : vec2; var x_259_phi : i32; if ((x_171 < 150)) { discard; } else { var x_229 : f32; var x_247 : f32; var x_248_phi : f32; if ((x_171 < 180)) { let x_217 : i32 = data[5]; x_220 = (0.5 + (f32(x_217) * 0.100000001)); x_249_phi = x_220; } else { var x_238 : f32; var x_246 : f32; var x_247_phi : f32; if ((x_171 < 210)) { let x_226 : i32 = data[6]; x_229 = (0.5 + (f32(x_226) * 0.100000001)); x_248_phi = x_229; } else { if ((x_171 < 240)) { let x_235 : i32 = data[7]; x_238 = (0.5 + (f32(x_235) * 0.100000001)); x_247_phi = x_238; } else { if ((x_171 < 270)) { } else { discard; } let x_243 : i32 = data[8]; x_246 = (0.5 + (f32(x_243) * 0.100000001)); x_247_phi = x_246; } x_247 = x_247_phi; x_248_phi = x_247; } x_248 = x_248_phi; x_249_phi = x_248; } x_249 = x_249_phi; let x_251 : f32 = x_8.injectionSwitch.y; let x_252 : bool = (x_62 > x_251); if (x_252) { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); } x_256_phi = vec2(1.0, 1.0); x_259_phi = 0; loop { var x_272 : vec2; var x_260 : i32; var x_273_phi : vec2; let x_256 : vec2 = x_256_phi; let x_259 : i32 = x_259_phi; if ((x_259 <= 32)) { } else { break; } x_273_phi = x_256; if ((x_256.x < 0.0)) { if (x_252) { discard; } x_272 = x_256; x_272.y = (x_256.y + 1.0); x_273_phi = x_272; } let x_273 : vec2 = x_273_phi; var x_257_1 : vec2 = x_273; x_257_1.x = (x_273.x + x_273.y); let x_257 : vec2 = x_257_1; continuing { x_260 = (x_259 + 1); x_256_phi = x_257; x_259_phi = x_260; } } } x_277_phi = x_249; } x_277 = x_277_phi; x_278_phi = x_277; } x_278 = x_278_phi; x_279_phi = x_278; } x_279 = x_279_phi; x_280_phi = x_279; } let x_280 : f32 = x_280_phi; x_GLF_color = vec4(x_280, x_280, x_280, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }