// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_ #define DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_ #include namespace dawn_native { class ResourceHeapBase; // Allocation method determines how memory was sub-divided. // Used by the device to get the allocator that was responsible for the allocation. enum class AllocationMethod { // Memory not sub-divided. kDirect, // Memory sub-divided using one or more blocks of various sizes. kSubAllocated, // Memory not allocated or freed. kInvalid }; // Handle into a resource heap pool. class ResourceMemoryAllocation { public: ResourceMemoryAllocation(); ResourceMemoryAllocation(uint64_t offset, ResourceHeapBase* resourceHeap, AllocationMethod method, uint8_t* mappedPointer = nullptr); ~ResourceMemoryAllocation() = default; ResourceHeapBase* GetResourceHeap() const; uint64_t GetOffset() const; AllocationMethod GetAllocationMethod() const; uint8_t* GetMappedPointer() const; void Invalidate(); private: AllocationMethod mMethod; uint64_t mOffset; ResourceHeapBase* mResourceHeap; uint8_t* mMappedPointer; }; } // namespace dawn_native #endif // DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_