// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NODE_BINDING_GPURENDERBUNDLE_H_ #define SRC_DAWN_NODE_BINDING_GPURENDERBUNDLE_H_ #include #include "dawn/native/DawnNative.h" #include "dawn/webgpu_cpp.h" #include "src/dawn/node/interop/Napi.h" #include "src/dawn/node/interop/WebGPU.h" namespace wgpu::binding { // GPURenderBundle is an implementation of interop::GPURenderBundle that wraps a // wgpu::RenderBundle. class GPURenderBundle final : public interop::GPURenderBundle { public: explicit GPURenderBundle(wgpu::RenderBundle bundle); // Implicit cast operator to Dawn GPU object inline operator const wgpu::RenderBundle&() const { return bundle_; } // interop::GPURenderBundle interface compliance std::string getLabel(Napi::Env) override; void setLabel(Napi::Env, std::string value) override; private: wgpu::RenderBundle bundle_; }; } // namespace wgpu::binding #endif // SRC_DAWN_NODE_BINDING_GPURENDERBUNDLE_H_