struct FragmentOutputs { @location(0) loc0 : i32, @builtin(frag_depth) frag_depth : f32, @location(1) loc1 : u32, @location(2) loc2 : f32, @builtin(sample_mask) sample_mask : u32, @location(3) loc3 : vec4<f32>, }; @stage(fragment) fn main() -> FragmentOutputs { return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0)); }