struct strided_arr { @size(16) el : i32, } type Arr = array<strided_arr, 12u>; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array<strided_arr_1, 1u>; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var<uniform> x_6 : buf1; var<private> x_GLF_color : vec4<f32>; @group(0) @binding(0) var<uniform> x_15 : buf0; fn main_1() { var m0 : mat3x4<f32>; var m1 : mat3x4<f32>; var undefined : vec3<f32>; var defined : vec3<f32>; var v0 : vec4<f32>; var v1 : vec4<f32>; var v2 : vec4<f32>; var v3 : vec4<f32>; let x_17 : i32 = x_6.x_GLF_uniform_int_values[4].el; let x_18 : i32 = x_6.x_GLF_uniform_int_values[5].el; let x_19 : i32 = x_6.x_GLF_uniform_int_values[6].el; let x_20 : i32 = x_6.x_GLF_uniform_int_values[10].el; let x_21 : i32 = x_6.x_GLF_uniform_int_values[7].el; let x_22 : i32 = x_6.x_GLF_uniform_int_values[8].el; let x_23 : i32 = x_6.x_GLF_uniform_int_values[11].el; let x_24 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_25 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_26 : i32 = x_6.x_GLF_uniform_int_values[3].el; m0 = mat3x4<f32>(vec4<f32>(f32(x_17), f32(x_18), f32(x_19), 4.0), vec4<f32>(f32(x_20), f32(x_21), f32(x_22), 8.0), vec4<f32>(f32(x_23), f32(x_24), f32(x_25), f32(x_26))); let x_27 : i32 = x_6.x_GLF_uniform_int_values[4].el; let x_104 : f32 = f32(x_27); m1 = mat3x4<f32>(vec4<f32>(x_104, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_104, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_104, 0.0)); undefined = ldexp(vec3<f32>(1.0, 1.0, 1.0), vec3<i32>(500, 500, 500)); let x_28 : i32 = x_6.x_GLF_uniform_int_values[4].el; let x_111 : f32 = f32(x_28); let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el; defined = ldexp(vec3<f32>(x_111, x_111, x_111), vec3<i32>(x_29, x_29, x_29)); let x_116 : mat3x4<f32> = m0; let x_117 : vec3<f32> = undefined; v0 = (x_116 * x_117); let x_119 : mat3x4<f32> = m1; let x_120 : vec3<f32> = undefined; v1 = (x_119 * x_120); let x_122 : mat3x4<f32> = m0; let x_123 : vec3<f32> = defined; v2 = (x_122 * x_123); let x_125 : mat3x4<f32> = m1; let x_126 : vec3<f32> = defined; v3 = (x_125 * x_126); let x_129 : f32 = v2.x; let x_131 : f32 = v3.x; if ((x_129 > x_131)) { let x_30 : i32 = x_6.x_GLF_uniform_int_values[4].el; let x_31 : i32 = x_6.x_GLF_uniform_int_values[9].el; let x_32 : i32 = x_6.x_GLF_uniform_int_values[9].el; let x_33 : i32 = x_6.x_GLF_uniform_int_values[4].el; x_GLF_color = vec4<f32>(f32(x_30), f32(x_31), f32(x_32), f32(x_33)); } else { let x_34 : i32 = x_6.x_GLF_uniform_int_values[9].el; let x_146 : f32 = f32(x_34); x_GLF_color = vec4<f32>(x_146, x_146, x_146, x_146); } let x_149 : f32 = v0.x; let x_151 : f32 = v1.x; if ((x_149 < x_151)) { let x_156 : f32 = x_15.x_GLF_uniform_float_values[0].el; x_GLF_color.y = x_156; } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }