struct tint_symbol { precise float4 value : SV_Position; }; float4 main_inner() { return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }